Procedurally Crafting Manhattan for Marvel’s Spider-Man

In this GDC 2019 session, Insomniac Games’ David Santiago describes the open world pipeline of ’Marvel’s Spider-Man’ and how each procedural system was originally designed to support iterations, and dependencies. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, o
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