#CGTricks #QuadScatter #MCG3dsMax
This MCG modifier allow you scatter object on quad polygons.
“Quad polygon” is determined by QuadThreshold value. For each polygon, this MCG will remove the vertex if the angle between two edges of the vertex is small than QuadThreshold value(degree). After that, if a polygon has 4 vertices, that is “quad polygon” to use.
As you can see in UI, this MCG has 3 set of the same controls. You can use 3 different source objects for each Material ID. IF you need more, you can