Unreal Engine Tutorial - Projectile Physics part 5/5

Part 5/5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine first person template. In this part we vary the trajectory after penetration or ricochet, and add air resistance. 00:00 Fix bug in ComputeExitLocation function 02:23 Vary trajectory function explanation 03:39 Implementing the VaryTrajectory function 06:10 Return ExitNormal from ComputeExitLocation function 07:13 Vary trajectory after bounce 08:06 Drag function explanation 09:10 Creating a float
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