Unreal Engine Tutorial - Projectile Physics part 5/5
Part 5/5 of a UE4 tutorial showing how to add penetration and advanced projectile physics to the unreal engine first person template.
In this part we vary the trajectory after penetration or ricochet, and add air resistance.
00:00 Fix bug in ComputeExitLocation function
02:23 Vary trajectory function explanation
03:39 Implementing the VaryTrajectory function
06:10 Return ExitNormal from ComputeExitLocation function
07:13 Vary trajectory after bounce
08:06 Drag function explanation
09:10 Creating a float
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