Timelapse of the entire process for this Commission:
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(Pro Tip; on PC Web Browsers, you can right click the video player and set this to “loop“!)
Very happy how this turned out. Marina was a very challenging, and also enlightening character to work on for a commission, so shoutouts to the anonymous person for commissioning me!
There’s also a very interesting technical story about how I managed to make this render incredibly clean and temporally stable with only 128 samples per frame. I will make a dedicated video about this soon, but it is quite game changing and can save a lot of time for me when rendering things out.
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Special Thanks to my Patrons!:
interru
shaeplaysgames
john mlp
Katharine Berry
CyberPon3
Nathan Copier
StableCoder
SteveLynx
Subserial
Guillaume Troton
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If you wish to support me, here’s my Patreon link:
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