Blender Modeling - M4 Assault Rifle Weapon - High Poly Model + UV Unwrapping - (Part 2)
In this video I present the timelapse of modeling a high poly model and unwrapping the low poly mesh for Game Ready M4 Assault Rifle Gun with attachments (Operator Reflex Sight, Suppressor, Vertical grip, Iron Sight, 30-rounds magazine and stock) based on the XRK M4 weapon from Call of Duty Modern Warfare - Warzone.
I used two techniques of creating high poly mesh. The first is a very cool method (introduced by Chamferzone) using remesh and corective smoothness modifiers. The second method is standard Bevel Subdiv.
Inspect the model on Sketchfab:
The complete model creation process:
► (Part 1) - Modeling Low Poly Model:
► (Part 2) - Modeling High Poly Model UV Unwrapping:
► (Part 3) - Texturing in Substance Painter:
My social media:
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► Sketchfab: