Texturing an orc in 5 Steps - Substance Painter 2021
In this video I create orc textures in Substance Painter 2021 in 5 simple steps, that apply to any project.
The concept I use is by the talented artist Bartlomiej Gawel ()
My artstation project:
Timestamps:
00:00 Step 1: Baking
00:25 Step 2: Color variation
02:00 Step 3: Using maps to drive Detail
10:00 Step 4: Using Procedurals to detail Skin
11:15 Step 5: Using Photos
Step 1: Baking
The only settings I usually change are:
AA samples x2 (or 4.. takes longer)
Increase Curvature and AO Ray count to double Amount
Step 2: Color Variation:
Add the basic, Lage-scale color Variation
On this concept we can see it’s white and red
Step 3: Using maps
Use Curvature and AO maps to drive
detail. Keep subtle for realism or it looks stylized
Step 4: Using procedurals
There are a lot of great options in the Substance Painter library. As always experimentation pays off. Great for Skin damage, Freckles and Moles.
Step 5: Use photos
might take some trial and error with blending modes to find a good match depending on the type of image. Helps achieve a more realistic, organic look.
I have a texture tiled on a fill layer here
Some more tips:
- Think about where you want to blur when you
create UVs so you don’t get inconsistent transitions.
- A quick way to get more complexity is to duplicate layers using different (or none) blur degrees and overlaying them.
- Loading an old project to create a smartmaterial, you can then simply drag and drop on your new asset.
Great way to save time and build up textures
If you have any comments or questions you can reach me on artstation:
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