MetaHuman Animator Complete Guide for Head Rotation and Body Attachment
Topics:
1) the importance of using upgraded 5.2 MetaHumans
2) how to export a head animations for standalone use with and without head rotation
3) how to attach a head animation to a body with and without head rotation
4) bonus: using neck data from MHA instead of just the head rotation
NOTE! You can use Compatible Skeletons instead of dealing with retargeting:
(thanks @unrealdevop for the tip!)
Original now outdated video:
Thanks to:
@elliejayliquid for making the video that taught me BlendMasks:
@Jsfilmz for reminding me about disabling Post Process BPs:
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