Let’s say someone would use Bad Medicine again while their previous Bad Medicine trap was still active. If the opponent cuts in a Roll to the second Bad Medicine. The game ceases to a halt.
This was fixed in the international versions by having Roll go over the active AntiRecovery trap. Which on its own is also error but at least the game doesn’t freeze.
1 view
110
23
3 months ago 00:06:17 1
Mega Man Battle Network 3 - Battle is my Forte! ~ Final Transmission 【SNES Remix】
7 months ago 00:23:49 1
Фанатские игры по Mega Man (Часть 2) - MechaShadowREV