360 Approach for Open World Mission Design in Far Cry and Assassin’s Creed
In this 2016 GDC Session, Ubisoft Montreal’s Philippe Bergeron explains Ubisoft’s process behind the 360 approach for objective design in open world games like Far Cry and Assassin’s Creed.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
Check out our Facebook page for GDC exclusives
Visit our site:
1 view
1052
308
3 months ago 00:00:22 1
Prkačin: Srbi i Hrvati nemaju više razloga tuči se #shorts
3 months ago 00:02:39 1
Mars360: of Mars by NASA’s Perseverance Rover (360 video 8K)
3 months ago 00:02:39 1
Mars 360: NASA’s Mars Perseverance Rover - Sol 1074 (360video 8K)
3 months ago 00:04:46 1
Mars 360: NASA’s Mars Curiosity Rover - Sol 3923 (360video 8K)
3 months ago 00:02:35 1
Predsjednik Zoran Mianović posjetio je sajam pršuta u Tinjanu
3 months ago 00:00:51 1
[VR GAME] Forbidden Art Game Play Video 2
3 months ago 00:00:00 1
How to Make an jackfruit wood Tray with a CNC Router @Royal Wood Park
3 months ago 00:06:25 1
Milanović o Ukrajini: “Bilo bi poštenije da se ljudi idu boriti tamo. Plenković bi sigurno bio prvi“
3 months ago 00:01:38 5
CHERNOBYLITE 2: EXCLUSION ZONE - GAMEPLAY TRAILER [2025 ON PC & CONSOLES]
3 months ago 00:03:43 1
Milanović: “NATO se direktno uključio u rat, pa da vidimo tko su debili“
4 months ago 00:16:25 1
Let’s Try Pre-Weathering With An Airbrush! 1/35 BMR-3M From Meng