Stick Grenade Tutorial_Modeling in 3Ds Max and texturing in Substance Painter
in This tutorial you are going to learn how to create Game props & assets using
3Ds Max, Substance Painter/Photoshop and Rendering using Marmoset Toolbag.
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Please Visit My Patreon To access Project Files,Models....
Reference images:
What you expect to learn in This tutorial:
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Modeling in 3Ds Max
The Process of Modeling in 3Ds Max is going to be the most important and
it going probably take a big chunk of our time but it is crusial. It is
going to define how the game asset we are creating is going to look when
we export it at the end to a game engine or rendering software.
There is a routine that you must follow in order to get the same results
i am getting when you finish modeling your game Prop.
1_Create the high-poly version of a game Prop
2_addi
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