Part 3. Blender 3D texturing time-lapse. Nike LeBron Soldier XI

Third and final part of work on Nike Le Bron Soldier XI. Texturing. Work is done in Blender, gimp and inkscape. The hi-poly model was textured and sculpted and than the result was baked on to the low-poly model. You can rotate the low-poly model here: At the end I setted materials for cycles render for every piece of hi-poly model the similar way as it was done for blender internal, to get hi detail images
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