Автор - Chaff Games
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От автора:
Following the release of Godot 4.5 godot has finally gotten editor support for Stencil Buffers. A stencil buffer just like like the depth buffer holds values for each pixel on the screen that you can use for masking. We can set these stencil values to values of our liking and we can discard or keep fragments whenever a particular fragment has a certain stencil value. This allows us to do cool things like create an outline or see through objects.
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