Коридор

Hello my name is Den and welcome to my Coridor! This is the third location of my detective game. In my work, I followed this pipeline: Blocking Asset placement Material selection and blending Lighting setup Level blueprint (trigger zones) In this location, I didn’t want to achieve absolute darkness, as this part of the game is a passage. Here, the player performs a stealth kill and finds a key. At the same time, they need to hide the body before being catched. What do you think? Did I succeed? I would really appreciate it if you could share your impressions in the comments and subscribe to keep up with my new works! Isaev Workshop – School of computer graphics Vova Zhuruk – Art Director
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