Making of Obi-Wan Kenobi PART 02: Using TexturingXYZ Displacement

In this second part of the Obi-Wan Kenobi tutorial series, we’ll go through the process of getting the most out of our UVs, Setting up our TexturingXYZ maps for projection, some cleanup work in Zbrush and Mari, and how to displace our maps inside of Zbrush using Layers. The Official TexturingXYZ write-up can be found here: Patreons will have access to my full, unedited version of the videos as well as early access to my future tutorials. You can support me here: The fantastic base head model by Vincent Ménier can be found here: You can buy a decimated version of the full Obi-Wan sculpt here: Social: Music: Song: Tech House Vibes by: Alejandro Magaña (A. M.) Creative Commons — Attributi
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