Houston, we have a planet: The spherical terrain of Kerbal Space Program 2 | Unity at GDC 2023
Join us for a guided panel discussion with developers from Intercept Games, who will talk through the process and challenges of creating fully spherical planets in Kerbal Space Program 2. Artists and engineers describe the steps that went into recreating a fan-favorite celestial body from the mesh up using the Unity game engine with new tools, new pipelines, and new team members.
Speakers:
Sung Campbell, Principle Environment Artist, Intercept Games
Brandon Orden, Senior Environment Artist, Intercept Games
Jonathan Cioletti, Senior Technical Artist, Intercept Games
Michael Azzinaro, Software Engineer II, Intercept Games
Kristina Ness, Art Director, Intercept Games
#unity #gamdev #gaming
Timestamps:
0:00 Intro
3:55 Spherical Planets - technical challenges
8:08 Spherical Planets - art challenges
12:09 Art Pipeline
16:01 Scaled Space vs Local Space
36:21 Lighting
41:49 Early Access - tool plans
43:44 Wrap-up & Q A
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