Creative Director Sam Lake Talks Alan Wake 2 and Live Action in Games | AIAS Game Maker’s Notebook
Ted Price chats with Sam Lake, the Creative Director behind Remedy’s recent release, Alan Wake II. Together they discuss crafting the world of the Alan Wake; what they learned from their past releases like Max Payne and Control; the nuances of writing for video games; the benefits and challenges of using live action film in games; and a brief detour into the world of Scandinavian horror.
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Podcast Playlist:
0:00 Introduction
2:18 Sam’s Origin Story
7:51 The Games Industry in Finland
11:55 Max Payne and Bullet Time
14:13 Alan Wake 2’s Development
21:11 Using Live Action in Games
35:20 Narrative and Game Production
50:20 The Darker Tone of Alan Wake 2 and Scandinavian Horror
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