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Having visited Hamburg recently I was smitten by the city’s concert hall, the Elbphilharmonie. What looks quite minimalistic from afar turns out to be an incredibly detailed building. Of special interes to me were the acoustic panels within the main concert hall, developed by Yasuhisa Toyota and ONE TO ONE ()
In this tutorial we’ll go over how to create their intricate shapes in Houdini and render them in Blender.
Download Project File:
00:00 - Intro
01:47 - Basic Geometry & Voronoi Cells
03:00 - Voronoi Fracturing
03:23 - Looping Over Cells
04:14 - Creating The Cage Geo
07:17 - Subdividing The Cage Geo
09:10 - Fusing / Smoothing Cells
09:48 - Export As Alembic
10:29 - Scene Setup in Blender
11:07- Importing Into Blender & Shading
14:31 - Infamous Last Words