#snowleopard #heroesevolved #newhero #thorne
Leopard Fist
Snow Leopard casts Leopard Fist in the target direction, causing damage to enemies within the area, and enemies between Snow Leopard’s fists will suffer an additional period of damage.
Physical damage: 155/180/205/230
The overlapping parts of the claws cause an additional 50% damage
Mana consumption: 40/45/50/55
Cooling time: 6/5.6/5.2/4.8 seconds
Angry Roar
The snow leopard roars angrily, causing damage to enemies within the range, and at the same time making enemies at close range tremble with terror, causing fear and slowing down effects.
Physical damage: 100/130/160/190
Mana Consumption: 40 Slowdown Effect: 50%
Fear duration: 1 second
Deceleration time: 1 second
Cooldown: 10/9/8/7 seconds
Wild Charge
The snow leopard marches wildly, charging towards the target location, causing damage to enemies on the path and gaining a shield for 3 seconds. Shield effects do not stack. The ultimate move can store and release times, and can store up to 2 times at the same time. When the ultimate move hits an enemy hero, it can gain an additional layer of hunting claws.
Physical Damage: 200/250/300
Shield Value: 140/190/240
Cooldown: 1 second
Charge Cooldown: 15 seconds
Shield Duration: 3 seconds
Can be recharged up to two times.
Predator’s Claw
Every time a snow leopard uses a normal attack or uses a skill to cause damage to wild monsters and enemy heroes, it will arouse the leopard’s fighting spirit and make its attacks more frequent and violent. When the fighting spirit reaches the corresponding number of layers, additional effects can be triggered. The fighting spirit can stack up to 9 layers, and the duration of damage caused to wild monsters and enemy heroes is refreshed.
Each layer increases attack: 5/6/7/8
Each layer increases attack speed: 3/4/5/6,
reaches three layers, gains damage reduction: 4%/6%/8%/10%,
reaches six layers, and gains physical blood sucking: 10%/11%/12%/13%
reaches The ninth floor gets a movement speed bonus lasting for 2 seconds: 5%/20%/25%/30% , and the ultimate move gets a charging effect.
When the movement speed effect ends, if there are still nine layers of stacks, it will gain the acceleration effect and a big move charge again. Layer Duration: 4 seconds Dealing Damage Refresh Duration
#Recent changes: Each layer of attack speed is adjusted from 2/4/6/8 to 3/4/5/6
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