Ghost in the Machine: Authorial Voice in System Design, ’Frostpunk’ & Beyond

In this 2021 GDC Independent Games Summit session, Anshar Studios creative designer Marta Fijak talks about the expressive qualities of systems and game balance, and shows how this design approach was used while designing the societal elements of Frostpunk. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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