How To Make A Game With Unity Multiplayer Netcode | Network Animations & Player Controller #2
Today I continue with Netcode For GameObjects by showing you how to handle character animation states so that we can synchronize them with other clients connected to the server or host. Some of the Unity Multiplayer features we will cover today are:
- NetworkAnimator component
- NetworkVariables Vector3 and permissions
- NetworkVariables with enum type for player state
- Using CharacterController to control the player
- Using ServerRpc to keep track of player state
- Animation state based on NetworkVariable player state
Helpful documentation for Unity Multiplayer Netcode For GameObjects:
The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at:
Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking)
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