PS3 - Behind the Architecture of One of the Most Complicated Consoles of All Time

The PlayStation 3, in many ways, offered developers the exact opposite of the Xbox 360 in hardware terms: a weak GPU paired with a powerful CPU, and a split memory architecture with less flexibility, but more performant VRAM. While Sony’s decision to make the PS3 tough to code for might have been motivated by a desire for longevity, the ultimate consequences are known: despite costing more than the Xbox 360, and despite launching a year later, the PlayStation 3, by and large, ran multi-plat games worse than Microsoft’s console. The saving grace, though, was the hard work of first-party studios who wrestled with Sony’s byzantine toolsets to craft iconic titles like Killzone 3 and The Last of Us. SUBSCRIBE FOR MORE VIDEOS: LIKE US ON FACEBOOK: FOLLOW US ON TWITTER:
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