AdamCYounis Pixel Art Class - Top Down Style Analysis & Tutorial
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📃 Оригинальное описание:
Heya Pals,
In this style analysis video, I’m covering the distinct ways top-down games control visual features like contrast and noise to achieve aesthetically pleasing and readable styles, focusing on environments.
Also, this features the return of my tutorial segment, for those of you who like to follow along :)
If you’re interested, I’d be happy to go into more detail about buildings, objects, characters in this style in future videos. Let me know!
Chapters:
- Introduction
- Analysis Overview
- The Role of Contrast
- Preserving Interest without Contrast
- Preserving Style without Palettes
- Eastward Example
- Environment Practice Tutorial
- Terrain Draft
- Terrain Details
- Buildings
Tree Texture Details
- Outro
Music: MeowMeow & BowWow - Dj CUTMAN
Screenshot Credits (right to left, top to bottom):
Final Fantasy (Squaresoft)
Secret of Mana (Squaresoft)
Chrono Trigger (Squaresoft)
Pokemon Blue (Gamefreak, Nintendo)
LoZ A Link to the Past (Nintendo)
Stardew Valley (@ConcernedApe)
Original art (@NostalgiaTree)
Battle Axe (@pixelhenk)
Original art by (@Namatnieks)
Pokemon Mystery Dungeon (Spike Chunsoft)
Zenonia (Gamevil)
Cadence of Hyrule (@BYG_Vancouver)
Moonlighter (@DigitalSunGames)
Eastward (@pixpilgames)
Eldest Souls (@Fallen_Flag, art by @yes_i_do_pixels)
Hyper Light Drifter (@HeartMachineZ)
Garden Story (by @picogram_art)
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This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.
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Later, pals!
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