DOTS authoring and debugging workflows in the Unity Editor | Unity at GDC 2022
This video covers the improved Editor tooling in the upcoming Data-Oriented Tech Stack (DOTS) release, including the Hierarchy, Inspectors, Profiler modules, Systems window, and entities journaling. It also addresses a new Editor workflow, coming in Entities 1.0, which allows artists, gameplay programmers, and level designers to author with familiar GameObjects, while giving engine and systems developers easy access to the runtime state made of entities.
Speaker:
Damian Campeanu (Senior Software Developer, Unity)
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