EARenderer - OpenGL / C++ 3D Engine | Global Illumination, Physically-Based Shading

A 3D OpenGL renderer developed for educational purposes. Feature list: - Deferred HDR pipeline - Directional and point lights - Contact-hardening soft shadows - Cascaded shadow maps - Physically-based shading. Cook-Torrance BRDF. Split sum IBL. - Multibounce diffuse Global Illumination with real-time light support - Cone-traced Screen Space Reflections - Bloom - Subpixel Morphological Antialiasing (SMAA 1X) A macOS Xcode project: Music: Peaceful Ambi
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