A Lot Of Stuff Will Change With The New Health System - Rainbow Six Siege
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In possibly not so distant future, Rainbow Six Siege will be switching from the tried and tested damage multiplier based armour system to an absolute health system. Instead of bullet damage being reduced by 10% for level 2 armours and by 20% for level 3s, these operators will instead have 110 and 125 HP instead. Rook plates are also changing: instead of a 15% damage decrease, they will instead add a permanent 20 HP to each operator. But what will these changes mean for the way in which we experience the game? Will everything stay as it is? Well no, (spoiler alert!) quite a few things will be changing!
Updated damage stats:
0:00 - How is armour changing in R6?
1:37 - Healer nerf!
4:01 - Fixed damage gadget nerf!
5:42 - Explosives: buff & nerf!
8:00 - G
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