Shader Graph Custom Nodes on Unity3d
Forum: #post-3584384
13 Nodes:
- SSS Color (subsurface scattering),
- SSS gradient,
- Parallax mapping,
- Parallax Mapping iterrations,
- Parallax Occlusion Mapping,
- PerturbedNormals (World normal with NormalMap),
- CreateNormalChannel (for individual texture channels),
- CreateNormalFloat (allows to use procedural noises and stuff to create normals),
- IfNode,
- LightDirection,
- ProceduralRock (procedural noise),
- Rang