Plasticity for Games - Full Process | Episode 1 - Modeling and Surfacing
Episode 1 of a 3 Part Long Form Series where we make a Game Asset using Plasticity, Blender, Marmoset Tool bag, and Substance Painter to make a game ready Asset
Hard Surface Matcaps Take Refuge 3D
N-Gone (1 click asset Optimization) by Take Refuge 3D
00:00 Intro
02:00 N-Gone Plug In
02:35 Series Overview : What to Expect.
3:10 Tutorial
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