The Environment Art Technology and Workflows of Alan Wake 2 | Adobe Substance 3D
In this video, you learn more about Remedy Entertainment as a company and company-specific processes and workflows involved in environment art creation for Alan Wake 2.
The presentation start with a high-level overview of the narrative-driven AAA game development company, Remedy Entertainment, and an in-depth look into the environment art workflows developed for Alan Wake 2. The talk demonstrates prior conventions related to asset creation and texturing at the company and how these were improved during development. A deeper dive into physically based rendering (PBR) practices and pitfalls, texturing processes in Substance 3D and the in-engine (Northlight) developed landscape and material workflows will be provided as well as a glimpse into future tech development plans.
Speakers:
• Miro Vesterinen, Lead Environment Artist, Remedy Entertainment
• Benjamin Lindquist, Principal Technical Environment Artist, Remedy Entertainment
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