Illumination Tutorial for Software 3D Rendering (2/2+) [c++20]
In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. This time we focus on realistic diffuse lightmaps. We use nothing but standard C 20 (and libSDL for 2D graphics).
Become a member:
My links:
Twitter:
Liberapay:
Patreon: (Other options at )
Steady:
Twitch: https://twitch