Illumination Tutorial for Software 3D Rendering (2/2+) [c++20]

In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. This time we focus on realistic diffuse lightmaps. We use nothing but standard C 20 (and libSDL for 2D graphics). Become a member: My links: Twitter: Liberapay: Patreon: (Other options at ) Steady: Twitch: https://twitch
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