If, Then, Else

In this video, you will learn how if/then/else logic can be used in PlayMaker. Timestamps 00:00 - Intro 00:27 - Float Compare action (like health systems) 02:54 - Game Object Compare action (like checking keys for doors) 04:53 - Game Object Compare Tag actions (like checking for item types) 06:55 - String Compare action (checking names of things) 08:34 - Int Switch action 10:37 - State Switch action (to sync FSMs) 13:52 - Bool Test action (like doors being open/closed, or locked/unlocked) 14:43 - Float Sign Test action (like checking direction in 2D games) 16:55 - State Test action (sync FSMs, with simpler conditions) 18:31 - If,Then,Else in the action update order (More on action update order: For more help visit: Playmaker forums @ Playmaker Discord @ Find us on Twitter @HutongGames
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