Painting and Baking Textures in Mudbox. Video Game Ready Asset Workflow (High Poly to Low Poly) Maya
[Content]
1. Texture Base Layer 0:18
2. Paint Diffuse Map 2:48
3. Paint Specular Map 18:16
4. Bake Texture Maps 27:03
5. Final Clean-Up (Packing Texture Maps) 29:56
6. Soften Edges 32:11
Adv. 3D Modeling & Animation - Game Assets - Series 1
Intro - High Poly to Low Poly Workflow
Base Mesh, UV, Sculpting
Texture Painting, Baking Textures, Game Ready Model
Rendering in Substance Painter using Iray Render Engine
Rendering Model with Wireframes
Project files:
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BG Music: Vindsvept, fantasy music