Painting and Baking Textures in Mudbox. Video Game Ready Asset Workflow (High Poly to Low Poly) Maya

[Content] 1. Texture Base Layer 0:18 2. Paint Diffuse Map 2:48 3. Paint Specular Map 18:16 4. Bake Texture Maps 27:03 5. Final Clean-Up (Packing Texture Maps) 29:56 6. Soften Edges 32:11 Adv. 3D Modeling & Animation - Game Assets - Series 1 Intro - High Poly to Low Poly Workflow Base Mesh, UV, Sculpting Texture Painting, Baking Textures, Game Ready Model Rendering in Substance Painter using Iray Render Engine Rendering Model with Wireframes Project files: ----------------- BG Music: Vindsvept, fantasy music
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