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00:00 - Intro
00:13 - 1. Design for stealth or combat first?
01:15 - 2. Holy shit moments
01:53 - 3. Similar ideas in Titanfall 2
03:33 - 4. Living in Dunwall or Karnaca
04:14 - 5. Why is Dishonored so easy?
06:47 - 6. All the ways players play the levels
08:12 - 7. My idea for a Dishonored DLC level
10:14 - 8. Realistic environments or gameplay first?
12:07 - 9. Playing games and designing levels
14:08 - 10. Collaborating with artists
15:26 - 11. How many level iterations?
16:08 - 12. How to start designing a Dishonored level
17:14 - 13. High concept level design
18:12 - 14. Were the Howlers just for the Dust District
20:12 - 15. Shall we gather for whiskey and cigars tonight?
#leveldesign #gamedev #dishonored
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