In this video we will create a fully procedural system to create realistic crystals with insane depths and internal cracks, using geometry nodes and a beautiful yet simple shader system!
Project files:
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Chapters:
00:00 Intro
00:25 Method Overview
00:38 Instance Cracks
05:01 Fix Cracks Size
09:51 Cracks Thickness
11:37 Attributes and Shading
12:21 Materials
15:21 Outro