Unreal Engine 5 Early Access 2 - Oblivion’s Imperial City with NPCs and a new player character
In this video I showcase my latest work on Oblivion’s Imperial City.
Echo, the previous main character, was replaced by a real Oblivion mesh rigged to UE’s mannequin. The former tied me to the VOTA project which was too resource hungry for my system. Now this project is independent and enables me to add more features without worrying about memory issues.
The main character can change clothing at will but my preference is the Daedric suit ;)
Mixamo was used for the wave animations.
NPCs from the original game now walk around and greet the player when he gets near them. Rigging them was not an easy task but I’m happy with the result.
Last but not least, I can now toggle between first and third person view (idea submitted by one of my viewers).
I hope you find my city more lively now that lockdown is over :)
Cheers,
Greg
2 views
1315
407
4 years ago 00:26:38 133
Unreal Engine AI with Behavior Trees | Unreal Engine
3 years ago 00:37:41 319
The State of Unreal 2022 | Unreal Engine
5 years ago 00:50:09 28
Switching to Unreal Engine | Unreal Indie Dev Days 2019 | Unreal Engine
5 years ago 00:55:08 113
Source control in Unreal Engine | Webinar | Unreal Engine