Steam Audio in Unity: Four simple tests (HRTF, Reflections, Occlusion, & Sound Propagation)
Use headphones only with any virtual surround like Windows Sonic turned off.
These are the results of the first four real tests I’ve undertaken in Unity with Steam Audio. It was vital to use real player input for these tests, to which I thank Aedan Graves for the First-Person All-in-One controller asset. So far, I’m not entirely impressed with Steam Audio. While I did use Raycast instead of Partial, the reflections were rather unconvincing compared to Aureal A3D (
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