As requested by Patrons, in this video I’ll go over some techniques to add a texture to raymarched objects. I’ll explain, among other things, tri-planar mapping and displacement mapping.
Twitter: @The_ArtOfCode
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=== YouTube Links ==============================
If you’ve never used ShaderToy, or made shaders, start here:
SmoothStep Explained:
RayMarching for Dummies:
More displacement mapping for ray marched objects:
=== ShaderToy Links ============================
Starting point:
Live version:
Music:
NiceWave by Captain
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