Getting Started Rendering in Fusion 360 Part 2 - Realistic Materials!
In this video, we continue our series on creating renderings in Fusion 360 by learning how to make realistic materials that are shiny, bumpy, translucent, and more!
FULL GETTING STARTED RENDERING PLAYLIST
The Fusion Essentials is not affiliated with Autodesk. “Autodesk“ and “Autodesk 360 Fusion“ are registered trademarks of Autodesk, Inc.
TIMESTAMPS
0:00 - Introduction
0:30 - Modeling a base shape for rendering/where to find rendering mode
1:17 - Applying materials to objects in Fusion 360
2:47 - How object size affects the way materials look
3:23 - How to make materials bigger or smaller
6:12 - Materials in Fusion with no texture (Paint, Glass, etc)
7:06 - Adjusting object reflectivity with Roughness and Reflectance
8:50 - Paint fleck materials
9:25 - Plastic materials
10:05 - Transparent/Translucent Materials
11:15 - Materials that have textures
11:57 - Material PBR maps (more realistic materials)
13:42 - Creating custom materials
16:14 - Applying PBR Maps to a custom material
17:28 - Better reflections with roughness maps
18:00 - Bumpy materials with normal and height maps
20:44 - Fixing material mapping issues
22:00 - Final rendered results
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