Create a Procedural Hatching Shader in Blender Cycles
Support us on Patreon:
00:00 Intro
00:45 Starting to build the shader
01:00 Procedural Lines
05:05 Recreating Dot-Product Lighting
06:15 Dot Product Lighting Theory
07:00 Implementing Dot Product Lighting
09:00 Combine Shading and Lines
11:35 Rotate the Lines
12:39 Create a Background
13:43 Make it pretty
Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.
Download the Shader file:
Mary of Pieta 3D Scan:
Here you’ll find the free Old Industrial Hall HDR file:
9 views
7
2
1 month ago 00:08:10 1
AI Agents Will Create MILLIONAIRES in 2025 – Are You Ready
1 month ago 00:04:49 1
Play To Earn🔥This New Play to Earn Game is About to Make a Lot of People RICH
1 month ago 00:02:01 1
Mission: Impossible – The Final Reckoning | Teaser Trailer (2025 Movie) - Tom Cruise
1 month ago 00:06:21 1
Richie Sambora Deep Purple cover When A Blind Man Cries LG — «Momentos»
1 month ago 00:01:00 1
Big Fails 😂😂😂
1 month ago 01:21:24 1
The Dark Exploitation of La Toya Jackson | Full Documentary (4K 2160p) | the detail.
1 month ago 00:21:40 1
La Toya Jackson On Michael’s Allegations | What Changed Her Mind? | the detail.