Create a Procedural Hatching Shader in Blender Cycles
Support us on Patreon:
00:00 Intro
00:45 Starting to build the shader
01:00 Procedural Lines
05:05 Recreating Dot-Product Lighting
06:15 Dot Product Lighting Theory
07:00 Implementing Dot Product Lighting
09:00 Combine Shading and Lines
11:35 Rotate the Lines
12:39 Create a Background
13:43 Make it pretty
Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.
Download the Shader file:
Mary of Pieta 3D Scan:
Here you’ll find the free Old Industrial Hall HDR file:
9 views
7
2
4 days ago 00:00:00 1
POV: It’s Wednesday and you have an essay due tomorrow
5 days ago 00:01:58 1
☕️ Ну что, Утро, будем делать тебя добрым! Утренний позитивчик для друзей!
5 days ago 00:05:11 1
Hitler phones Trump
1 week ago 00:14:46 1
Андрей Разин - Синий Гудзон, я в тебя влюблён.
1 week ago 00:37:44 1
Social Media/Phone Addiction With Stanford’s Dr. Anna Lembke | RealPod FULL Episode
2 weeks ago 00:02:29 1
Transform Your Video Creation Process with VideoGen AI!