Battlefront II + RAY TRACING (Marty McFly’s RT Shader)

Here’s a comparison of Battlefront II with and without the Raytracing Shader for Reshade as well as some gameplay in Arcade. With Marty McFly’s RT Shader for Reshade, you’re able to use screen-space ray tracing in Star Wars Battlefront II. Obviously it doesn’t compare with a dedicated Ray Tracing system like NVIDIA RTX, but it’s a good start. This is extremely intensive on your PC though and I was only able to get around 30-40fps on an RTX 2080ti. Mods used in this video: Marty McFly’s RT Shader: https
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