Why Nathan Drake Doesn’t Need a Compass | Game Maker’s Toolkit

How does Naughty Dog let you explore the worlds of Uncharted and The Last of Us without the clunky navigational aids found in other linear games? The answer: Through smart use of composition, eye-catching design, and in-world waypoints. Let’s dig in. Follow me on Twitter - Follow Game Maker’s Toolkit on Tumblr - Support Game Maker’s Toolkit on Patreon - Sources: GDC Vault: “Uncharted 2 Art D
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