Maya Tutorial - Microscopic Shader with VRay HD
Project Files -
Time Stamps
Reference 00:28
Sampler Info Node 04:45
Fresnel shader 02:59
Distance from cam 09:14
Blend material 10:52
Photoshop 15:09
This time we’ll look at how you can create microscopic shaders. We’ll quickly check out the VRay Fresnel material, and then move on to the Sampler Info Node, which is the one we’ll be using.
After rendering we’re going to take our image through
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