Fixing Bad Grass Shadows in UE4! (READ DESCRIPTION FIRST)
You CAN SKIP the part in 3:33 - 6:46 where we Duplicate the Mesh and simply put this in your Grass Material first (YOU STILL NEED TO MAKE UPWARDS NORMALS) -
You can also skip when I mention creating Duplicate Faces in Blender from 9:33 - 11:38, basically just ranting about how the backfaces of Normals are always the OPPOSITE of the front face.
There are Chapters in the Progress Bar you can use as a guide :)
00:00 Intro
03:33 You CAN SKIP (READ DESCRIPTION!)
06:46 Fixing Diagonal Grass
09:33 More Stuff you CAN Skip!
11:38 Wrap up and shameless Discord Plug
HUGE thanks to Divivor for showing me the magic of TransformVector - this saves a lot of vertices! (I’m not entirely sure on how Unreal renders double-sided materials... Either way, it saves the extra set-up time!)
Today we’re fixing bad Grass Shadows in UE4! This became a real issue for me since I use a global cel-shader (which you can build yourself here: )
A common solution I see online is to s