The Witcher 3: Optimizing Content Pipelines for Open-World Games

In this GDC 2015 talk, former CD Projekt Red technical artist Martin Thorzen explains best practices for managing artistic content optimization in open world games like The Witcher 3 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talk
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