#AskTheTrainer SPECIAL: Spot-on
#AskTheTrainer SPECIAL: Spot-on
Join Master Trainer Noseman on this Ask The Trainer Special on Thursday April 11th to watch “special“ stuff and ask “special“ questions. His internet connection was spotty last week, but now he’s in a particularly good mood.
00:00:00 Waiting Loop
00:00:42 Welcome
00:01:51 Housekeeping
00:05:34 Particles
00:06:09 Rock, Paper, Scissors, Demo
00:08:13 Spheres avoid Spheres, Demo
00:09:24 Pseudo Crowd Simulation, Demo
00:10:05 Particles and Pyro, 10 Million
00:11:34 __ Notes on Performance
00:13:33 Interactions, Flock, Predator, Blend
00:14:55 __ Predator Prey, parameters
00:16:17 __ RS Toon Shader, Particle setting
00:17:44 Particle Simulation, Exploration
00:18:12 __ Rate parameters, Millions, Count
00:19:11 __ 1st Principles, Emitter doesn’t hold Particles
00:20:00 __ How to render them, Redshift 3D
00:20:13 __ Cache Particles
00:21:11 __ Make the Group editable, exploration
00:21:30 __ Use Particle Groups in MoGraph
00:22:39 __ Render Tag, Optimize Spheres,
00:23:41 __ Custom Objects, Materials, Color
00:24:54 __ Particle Color
00:26:12 __ Particle Size
00:25:52 __ Particles and Volume, Mesher
00:27:57 Emitter
00:27:58 __ Mesh Emitter
00:28:30 __ Mesh Surface Selection, Pattern
00:29:07 __ Mesh Emitter, Draw Geometry
00:30:19 Q - Fluid Sims
00:30:50 __ Reproduce Emitter
00;31:49 Particle Principal Introduction
00:31:50 __ Hierarchy, Object Manager
00:32:42 __ Conditions, Age, Continues, Range, Gravity
00:37:45 __ Field Condition and Forces
00:41:13 Q - How to make a Selection permanent
00:43:45 Q -- Field Selection stays
00:44:48 Q -- Group change
00:46:54 Q - Banding [1] based on the Field
00:47:43 Q - Start from the Surface, then Condition
00:50:54 Q - Banding [2]Random Field to avoid banding
00:51:10 Q - Emit Particles and attract, kill [1]
00:52:37 Q - Banding [3], use the “Chance“ parameter
00:54:20 Q -- Banding [4], Random Overlay
00:54:29 Q - Droplets for a bottle or can
00:55:12 Q -- Modifier, Stick
00:58:50 Q -- Modifier, Flock, Friction
01:03:46 Q -- Surface Attractor, Flocking
01:05:13 Q - Conditional trigger, limiting fields
01:05:54 Walkabout, Chance
01:07:42 __ Walk direction, Condition, Time
01:10:13 __ Modifier, Look
01:11:38 __ Define four Conditions, directions
01:11:58 Q - Banding [5], Particles GPU, Fields CPU
01:12:24 __ Chance logic for sequence decision
01:17:57 __ Setting Condition Seed, Chance
01:18:45 __ Tracer, to create a path
01:19:53 Q - Particles and Rope
01:20:55 Particle Series, Cineversity
01:23:01 Question QR for scanning
01:24:17 Thank you to the developer team
01:24:43 Provide Feedback
01:26:11 Wrapping Up, Housekeeping
01:28:41 Thank you and bye
01:28:56 Q - Where is the off button