Redfall feels entirely out of character for Arkane, a studio that has always prided itself on developing unique, systemically dense games that provide experiences that have almost no peers in the medium. While it does retain hints of the studio’s formula, it dilutes it too much with rote and uninspired gameplay and design choices, resulting in a blend that feels like it’s neither here nor there.
Then you have the technical and control issues, which further mar the experience, while the narrative shortcomings prove to be another stake to the heart. It’d be unfair and inaccurate to say that there’s nothing to like here – there certainly is – but in what’s probably a first for Arkane, the bad ends up outweighing the good.
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