World Machine to Unreal Workflow - UE4 Open World Tutorials #8
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This is part 8 of the tutorial series I am doing on how to create an open world game with unreal engine.
In this episode, i’ll explain how to create a landscape in unreal with a heightmap file exported from world machine. Heightmap will be generated using an advanced perlin noise, a terrace node combined with an erosion effect. Output file will be written into RAW1