How To Model A Concept Car In Plasticity | Part 1 | Laying Out The Size and Scale
In this video we are going to kick off a new series modeling a concept car from scratch with Plasticity. This series is recorded as I go through the process so any problems encountered will be addressed in the videos. We are not using any blueprints or replicating a real car. The series is currently 11 videos each around 20-30 mins long explaining which tools to use, why, and the general process.
If you are following along I don’t plan to release the model of the car until the very end because I want you to model your own. You don’t have to follow mine exactly. And if you have trouble please leave comments!
Plasticity v was used for these videos.
00:00 Introduction
02:52 Getting Started With Units
03:40 Shortcuts you should know
06:30 Start Laying Out The Scale Of The Car
12:57 Input Cleanup
13:15 Building the Wheel Arch Profiles
20:49 Building the Wheel Arch Surfaces
27:05 Trim and Imprint Curve
29:38 Wrap-up and Conclusion of Episode 1
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