How to create a 3D head in Maya - PART 04 of How to model a cartoon character in Maya

How to create a 3D head, Cartoon style - PART 04 of How to model a cartoon character in Maya FRE tutorial series. We continue this FREE tutorial series of creating a 3d character from start to finish, and move on to 3d modelling the head with the correct topology for animation later. Correct topology is important around the eyes and mouth for correct deformation, when your character blinks and speaks for lip syncing. We use simple poly modelling again, multi cut tool, slide vertices shortkeys and extruding the geometry You can follow along in Blender or 3D Max as the principles are the same, just the menu commands will differ. 📗 To jump to a specific part of the video you can skip to any chapter by clicking in the timeline ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Starting with a cube 06:28 - Cutting in eye sockets 10:44 - Eyeballs 16:26 - Build the node base 18:38 - Building the inner mouth 25:45 - Smooth mesh with sculpting tools 33:06 - Nostrils 37:18 - Fingernails 40:16 - More eye edge loops 46:5
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