Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?

In this short lecture I want to explain why programmers use 4x4 matrices to apply 3D transformations in computer graphics. We will learn why we need a 4x4 matrix to represent 3D transformations, including the mathematical explanation and also a geometrical intuition. For complete courses on computer science, programming, and mathematics, visit: . Don’t forget to subscribe to receive updates and news about new courses and tutorials: Enjoy!
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