The source code and demos are available here:
The greedy meshing algorithm is available here:
I spent the past 6 years creating a game engine, and I’ve been shocked at the things that can make or break performance.
I put together 4 simple optimisations that you can use to make your games run much quicker.
The music is Saturation, Spectrum, Shadows Azure and Chroma-quay by Disjoint Square
Timestamps
0:00 Intro
0:33 Massive Meshes
1:56 Tiny Triangles
4:51 Particle Perfection
7:34 Dont Talk So Much
9:22 Limit Breaker
10:43 The Finals
11:33 Optimise Further
#gamedev #gamedevelopment #gameengine